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Beamng traffic
Beamng traffic







  1. #BEAMNG TRAFFIC SOFTWARE#
  2. #BEAMNG TRAFFIC CODE#

Could make an awesome race! I drew the limit at 11 vehicles on Tail of The Dragon only because things started getting sketchy performance-wise on 0.12 game version, on my aging i7 4790k / 2400mhz cl-11 ddr3 memory / RX 480 8gb configuration - that's about the comfortable limit as of then. So I will definitely want to get in-touch with you when I do my next release of Tail of The Dragon / Deal's Gap map (two weeks, maybe three away?). I know as of about a year ago on whatever version we were on (0.12? Before they raised limits on vehicle spawning), I ran about 11~12 vehicles on Tail of The Dragon, on a road 'race' (if you can call it that, some were just driving slow with large older cars blocking traffic), and let me tell you, it was some of the most fun I've ever had in this game besides putting a line of pianos to rest with a Combine Harvester (farming mod, I laughed until tears & sore gut). To quote Tom Hanks on THE MONEY PIT: "Blue?, I hate blue, I want NOTHING blue!" in reference to his hallway area upstairs the carpenters painted blue as the house gets remodeled/fixed.

beamng traffic

I had to try 3~4 times to configure my specular maps correctly so they didn't reflect BLUE on concrete highways (which are white, with a touch of sand color as concrete SHOULD be), thanks to updates in graphics formats on 0.14x / 0.15x game versions.

#BEAMNG TRAFFIC CODE#

Thank-you for your contributions Gamergull, they mean something to the BeamNG community and it's highly appreciated not having to drive solo anymore.Ĭlick to expand.Don't feel bad about taking an hour or more to code something simple, it's always the simple things we underestimate. Sick of driving but want some exploring? Enjoy crashing about in the first-of-it's-kind abandoned mall that features two floors of mold, mildew, and neglect ready to share with your vehicle & lots of opportunity for crashing, or take to the skies via the new concrete airstrip! You can even do stunts or go for a drive in the large concrete flood-control-canals inspired by Los Angeles / San Andreas.Ĭome stop in and see us! This will be 'the largest city' in BeamNG (since I already hold the record for largest terrain-based map.)

beamng traffic

Featuring such iconic buildings such as the Frank Douglas towers from the Brewster-Douglas housing project towers, realistic American schools, The Simpson's house, and will feature other landmark buildings soon.

#BEAMNG TRAFFIC SOFTWARE#

Click to expand.A lot of the AI routes weren't set to one-way especially on the highways, as the highways themselves (and also the AI routes which differ from what you see graphically, they are separate) pre-dated the ability to use lanes and define them, and predated one-way roads (which were a requested feature from me + lanes for maps like I will be contacting you in the future, when I have more roads laid out in their final manner for my city project that I am doing, maybe we can work together here making something cool.Ĭome see the sights (but not really the sounds yet) of the Los Injurus City map, coming to BeamNG in 2019! This is a supporter-funded project (as software costs me quite a sum of money, some of it monthly & I am on a fixed income), made possible by about a dozen members of the BeamNG community currently contributing via Patreon.įeaturing over 45 unique miles of highway, over 100 miles of roads total, dozens upon dozens of new houses and commercial buildings, a new modular subway system (built it yourself if you want to, but there's 2+ miles of it in already), with standard-gauge train-tracks, and a modular road-kit (MRK) that allows any mapper to build realistic city roads in realistic manner.









Beamng traffic